![]() CTRL + Shift +Click the switch, “Link Triggers… > Step Off,” CTRL + Shift + Click the door, “Link Activated Behavior… > Lock.” So now, if pressure is ever removed from this switch, the door locks again. Then, it’s CTRL + Shift + Click on the door, “Link to Activated Behavior… > Unlock” from the pie menu. Then, it’s CTRL + Shift + Click on the switch, “Link Triggers… > Step On” from the pie menu. Remember how to do that? First we do CTRL + Shift + Click on the door and allow it to have triggers and behaviors, then CTRL + Shift + Click and select “Lock” to lock it by default. Okay, now to make this a constant pressure switch, we have to set up two links to the door. ![]() CTRL + Shift + Click brings up the pie menu, and I select “Toggle Visual Style” to make the switch’s etching look like a little gear. ![]() Now, as you may know from exploring tombs, the little footprints on the floor switch indicate that it’s one to stand on… but we want to indicate that this is intended for a pushable statue.
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